The next step is to gather junk when you head out on quests, which, when transferred to the workshop (press “store all junk” to do this as quickly as possible), can be automatically broken down into components during construction. 1 Outfits 1.1 Base outfit 1.2 Tiered outfits 1.3 Common outfits 1.4 Rare outfits 1.5 Legendary outfits 1. Some settlements, however, don’t have enough of their own supply of raw materials, especially when you want to build more than the basics. You can’t scrap everything, but systematically removing every broken toilet and fallen tree from a clearly demarcated area is one of the most satisfying feelings I’ve ever had in video games. Only HP and Weapons matter (see above guide on how to maximise HP) Make sure the rooms on the first 2-3 levels are full of people, all armed, and all high level. The most immediate method to gather the components needed to construct the various objects that make up a settlement is to scrap what was there when you arrived. Oh, and the inbuilt settlement size limit. Once you’ve figured out the basics of object placement, no doubt you’ll have loads of ideas for the kinds of settlements you want to build. Thankfully you can move objects after you’ve placed them, so if you notice you’ve placed your guard post facing into rather than away from the town you can just pick it up and turn it around. Level one incidents are a pushover even for most weak dwellers, level two are a fair bit tougher, and level three can wipe the floor with weak dwellers. Move your cursor around until it lights up, which shows there’s enough space to place it, and you can set it down. Internal incidents get stronger with the level of the room theyre in. Silver Shroud uniform ( "Perfect for dealing out justice, pre-war style.On selection, you’ll see a ghostly version of the object appear in the world.Sturdy synth armor ( "Institute-sanctioned armor for Wasteland operations.").Synth armor ( "Basic protection for Institute synths.").Metal armor ( "When leather just won't do.There are a total of 130 (according to the Survival Guide as of version 1.13.13) or 138verification overdue available outfits. Since the introduction of craftable items, most outfits can be made in the outfit workshop. ![]()
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